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getGJFriendRequests20.php

This endpoint is to fetch friend requests recieved by other users

Parameters

ParameterExplanationRequired
accountIDThe player's account ID (not to be confused with user ID). Used for authorizationYes
gjp2The player's account password, encoded with GJP2. Used for authorizationYes
secretCommon Secret: Wmfd2893gb7Yes
gameVersionA number representing the game's version. The current value is 22 for 2.2
binaryVersionA number representing the game's small version. The current value is 47 for 2.2081 on PC and 48 for 2.208 on mobile
udidThe player's UDID (Unique Device Identifier). Used to identify unregistered users
uuidIn modern versions, this is sent as the user ID. See the previous format here
dvsA number added in 2.208 representing the device the player is using. Corresponds to the Cocos2d CC_TARGET_PLATFORM macro: 1 for iOS, 2 for Android, 3 for Windows, 8 for macOS
pageWhich page of requests you want
totalProbably the cached total number of friend requests recieved, default is 0
getSent1 if the server should fetch requests sent by the player

Response

The response for this endpoint is a key:value format with | being the seperator for each object. A # is used to seperate the metadata

The metadata is split up into 3 segments: total requests : page number : total requests per page

Below is a raw response for a single friend request

1:TheWylieMaster:2:84696119:9:31:10:4:11:16:14:0:15:2:16:9276649:32:45404710:35:aHR0cHM6Ly93d3cueW91dHViZS5jb20vd2F0Y2g/dj1kUXc0dzlXZ1hjUQ==:41::37:2024 years#1:0:1

If the request fails, the server will return -1. If there are no friend requests sent/received, the server will return -2.