getGJFriendRequests20.php
This endpoint is to fetch friend requests recieved by other users
Parameters
| Parameter | Explanation | Required |
|---|---|---|
accountID | The player's account ID (not to be confused with user ID). Used for authorization | Yes |
gjp2 | The player's account password, encoded with GJP2. Used for authorization | Yes |
secret | Common Secret: Wmfd2893gb7 | Yes |
gameVersion | A number representing the game's version. The current value is 22 for 2.2 | |
binaryVersion | A number representing the game's small version. The current value is 47 for 2.2081 on PC and 48 for 2.208 on mobile | |
udid | The player's UDID (Unique Device Identifier). Used to identify unregistered users | |
uuid | In modern versions, this is sent as the user ID. See the previous format here | |
dvs | A number added in 2.208 representing the device the player is using. Corresponds to the Cocos2d CC_TARGET_PLATFORM macro: 1 for iOS, 2 for Android, 3 for Windows, 8 for macOS | |
page | Which page of requests you want | |
total | Probably the cached total number of friend requests recieved, default is 0 | |
getSent | 1 if the server should fetch requests sent by the player |
Response
The response for this endpoint is a key:value format with | being the seperator for each object. A # is used to seperate the metadata
The metadata is split up into 3 segments: total requests : page number : total requests per page
Below is a raw response for a single friend request
1:TheWylieMaster:2:84696119:9:31:10:4:11:16:14:0:15:2:16:9276649:32:45404710:35:aHR0cHM6Ly93d3cueW91dHViZS5jb20vd2F0Y2g/dj1kUXc0dzlXZ1hjUQ==:41::37:2024 years#1:0:1If the request fails, the server will return -1. If there are no friend requests sent/received, the server will return -2.
