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uploadGJMessage20.php

Sends a message to a user

Parameters

ParameterExplanationRequired
accountIDThe player's account ID (not to be confused with user ID). Used for authorizationYes
gjp2The player's account password, encoded with GJP2. Used for authorizationYes
toAccountIDAccount ID of the user retrieving the messageYes
subjectThe subject of the message, converted to URL-safe base64Yes
bodyThe body of the message, Xor'd with a key of 14251 and then encoded in URL-safe base64Yes
secretCommon Secret: Wmfd2893gb7Yes
gameVersionA number representing the game's version. The current value is 22 for 2.2
binaryVersionA number representing the game's small version. The current value is 47 for 2.2081 on PC and 48 for 2.208 on mobile
udidThe player's UDID (Unique Device Identifier). Used to identify unregistered users
uuidIn modern versions, this is sent as the user ID. See the previous format here
dvsA number added in 2.208 representing the device the player is using. Corresponds to the Cocos2d CC_TARGET_PLATFORM macro: 1 for iOS, 2 for Android, 3 for Windows, 8 for macOS

Response

1 if the message was sent, -1 if a problem occurred, or if the receiver has messages disabled

Example

Python

py
import requests

def xor_encrypt(msg, key="14251"):
    return "".join(chr(ord(c) ^ ord(key[i % len(key)])) for i, c in enumerate(msg))

data = {
	"accountID": 173831, # This is DevExit's account ID
	"gjp2": "*******", # This would be DevExit's password encoded with GJP2 encryption
    "toAccountID": 173831, # Yes! You can send messages to yourself
    "subject": base64.b64encode(b"You're dumb lol").decode(),
    "body": base64.b64encode(xor_encrypt("Mhm yep you're p dumb lmao").encode()).decode(),
    "secret": "Wmfd2893gb7",
}

r = requests.post('https://www.boomlings.com/database/uploadGJMessage20.php', data=data)
print(r.text)

Response

py
1